Jingle Bells

18 12 2006
Ein mit kleines, aber mit viel Liebe gemachtes Spiel über ein kleines Kaninchen, welches Glocken erklingen lassen muss. Einfach ins Bild klicken, um es auch zu spielen. :-)




Retro mit dem C64

22 11 2005

... und plötzlich passierte es: da stehe ich heute bei Saturn in der Hardware-Abteilung und sehe die perfekte Lösung zu meinem Problem, das gute, alte 8-Bit Zeitalter noch einmal zu erleben. Klar, wie auch bei alten PC Spielen bin ich mir durchaus bewußt, dass nichts mehr so ist, wie es früher war und ich sicher auch nie mehr so aufgeregt eine Datasette über die Stereoanlage von meinem Vater kopieren werde wie damals - aber zumindest ein Funke von der damaligen Pionierzeit würde ich schon zurückholen...

Geholfen hat mir dieser Joystick, der gleich alles ins sich beherbergt: einen C64 ("Brotkiste") mit den All-Time Classics - ', WIDTH, 1, HEIGHT, 1);" onMouseOut="return nd();" >C64 (und davor einen C16, aufgerüstet auf 64kb) besass. Schon lange hatte ich auch vor, mir einen solchen wieder zu kaufen, alleine um die gute alte Zeit ein wenig zurückzuholen (oh weh, hört sich das schrecklich an ;-) - doch irgendwie fehlte entweder der Platz oder die Motivation, Monitor, Kabel, Diskette und so weiter zu besorgen...

... und plötzlich passierte es: da stehe ich heute bei Saturn in der Hardware-Abteilung und sehe die perfekte Lösung zu meinem Problem, das gute, alte 8-Bit Zeitalter noch einmal zu erleben. Klar, wie auch bei alten PC Spielen bin ich mir durchaus bewußt, dass nichts mehr so ist, wie es früher war und ich sicher auch nie mehr so aufgeregt eine Datasette über die Stereoanlage von meinem Vater kopieren werde wie damals - aber zumindest ein Funke von der damaligen Pionierzeit würde ich schon zurückholen...

Geholfen hat mir dieser Joystick, der gleich alles ins sich beherbergt: einen C64 ("Brotkiste") mit den All-Time Classics - und zudem in Figur des lägenderen Joysticks "

Zurzeit spiele ich California Games - und wer meint', WIDTH, 1, HEIGHT, 1);" onMouseOut="return nd();" >Competition Pro", den ich wohl zu hunderten damals herheizt habe:

Also, ausgepackt und gleich an den Fernseher ran - was sehe ich - die Spiele haben sogar Trainer dabei - sind also die gecrackten Games. :-)

Zurzeit spiele ich California Games - und wer meint ich sei ein Spielkind, der hat zum einen natürlich recht, aber zum anderen sollte derjenige sich eines besseren belehren und sich ebenfalls so ein Ding zulegen - einfach genial. :-)






The Bard's Tale

04 11 2005
About one month ago I started to play the RPG The Bard's Tale on my PC (with my brandnew geforce6). The Bard's Tale is ostensibly
That's me - the Bard
an homage to the classic PC RPG of the same name, but it is more of a satire of other roleplay-games and the fantasy genre in general. But after I had to accept this issue it turned out that this game was even more fun than the classic one!

So some words about the game - its premise and message is simple: our hero, the musician and rogue, must save the world by banishing a great evil and rescuing a trapped princess.
Yes, I know - this sounds familiar to you, but that's because it's supposed to be! As noted, the game is satire and thus its narrative depends largely on skewering the clich's of the genre.

The german synchronous speaker is Oliver Kalkhofe by the way - and this fits perfectly to this arrogant and crude Bard. :-)

And some words about the story: it all begins with such a skewering as the Bard is asked to skewer rats in a tavern cellar that begins many such adventures.
Our Level 1 character must begin his career inauspiciously taking on less than terrifying vermin to prove his worth and begin his ascension towards more legitimate heroic levels. As the Bard descends into the dimly lit "dungeon", he stops cautiously to save at a conveniently placed save point, then begins exploring the labyrinth.
Inside, he locates a rat and kills it in a single blow. Striking a victorious pose with sword held aloft, a voice booms "quest complete". As a player, I giggled and was immediately sold on the cynical premise of this tale.

This cynicism is also reflected in the attitude of the Bard and returns me to my earlier cynical take on the genre. When asked t
Thats me again - with my dog!
o take on the quest to save the princess, the Bard is hesitant until he sees
her and realizes that she's a hot babe and is assured by her that both her body and her wealth will serve as rewards for her rescue. The Bard's motivations are simple -- he quests for coin and cleavage. :-)

The only thing in this game which drove me nuts was that hack & slay thing like played before in games like Diablo. My fingers sometimes were bruning by clicking on the mousebutton like hell. But its so funny to listen to the very funny dialoges between the narrator and the bard - the narrator even insults the bard if he is doing stupid things - the bard then upturns and quarrels with the narrator. :-)

The story has a very good ending which leaves you four options how it ends. All of them are funny of course.
So the fact that this game has nothing in common with the classic (and more serious) games is not that disappointing, since the game dismisses itself in a very clever way.

Next review will probably about Civilization 4 which drives me crazy already. :-)



The Sacred Stones

10 10 2005

After all those german articles which will ever stay incomprehensible for some of my readers (Hello Earl) I've decided to write back in english - to apply for more userfriendly now ;-)

After I've acquired possession of a Gameboy Advanced back in 2003 some people thought I am daffy - will this person never come of age? I played a lot of good games but after a while this GBA buried in oblivion.

But some weeks ago another great game started to grab this Gameboy out of my electronic scrap - and still gives me the willies! The name is "Fire Emblem: The Sacred Stones".

The Sacred Stones utilizes the same addictive formula employed by the first Fire Emblem. The basics are like any turn-based strategy game, especially those of the RPG nature. Battlefields are divided by squares. All the characters, good and bad, are given the chance to move across the squares every turn. In addition to moving they are given one action: attack, rescue, trade, use an item, etc. Attacks are also based on squares; if the monster you wish to attack is standing on the square adjacent to your character, chances are you can attack it. Mages, bishops and other spell-casting characters can attack diagonally, or from a square or two away. Same goes for archers, and any character that can throw a javelin.

Conceptually, it sounds like the most primitive game. But once you enter the world you won't be able to leave.

:-)