Fairlight - Dead Ringer

11 08 2006
Warning: 100% Nerd-Content! Wenn Du keine Demos kennst oder magst, dann wird das folgende stinklangweilig und verschwendet nur Deine Zeit.

Nerds united!



So. Was für einen Triathleten der IronMan auf Hawaii oder für einen Footballfan das Superbowl, ist für den Demoscener die Assembly Party in Helsinki - zumindest im traditionellen Sinne. Und so jährte sich die Assembly auch am ersten August Wochenende 2006 zum 14 mal.
Ohne groß über die einzelnen Releases und Results zu reden, möchte ich lediglich etwas über Fairlights "Dead Ringer" sagen. Vorweg: der große, grinsende Gewinner war sicher Fairlight (neben The Black Lotus). Aber zurück zu Dead Ringer, dem Gewinner der 64kb Intro Section.

Da haben sich auch die Richtigen gefunden - Reed und Smash in einer Traumkostellation.

Wie geil ist dieses Intro bitte?

Reed
hatte sich für klaren Funk House Synth entschieden, während Smash ganz klar auf Oldschool gesetzt hat. Interessant übrigens, dass Maktone, den man ja eher durch seine bestechenden Chiptunes kennt, vorbildliche Grafiken spendiert hat.
Und scheinbar hat ryg mit seinem exepacker kkrunchy ebenfalls einen dankenswerten Beitrag geleistet (übrigens: toller Seminarbeitrag auf der breakpoint übers komprimieren von ihm!).
Tja, schade, dass dies wohl das letzte Intro von Fairlight sein wird, aber man weiß ja nie.

Nunja, laber, laber, laber - einfach mal selbst hier reinziehen!




OpenGL Hacking Part 1

18 07 2005

Today I finished the first part of my OpenGL tutorial, having the red book of OpenGL next to my keyboard. I was pretty surprised how easy it can be to assemble a simple 3-D object with textures. The screenshot shows my very first demo with two pictes of me on a rotating cube. It is very simple but it looks nice - in comparison to the less code it needed.

Klick!

To be continued. The lesson for the next week will be "Particle Engine Using Triangle Strips"...


Late Night Blogging

24 06 2005
Do you have a pair of anaglyphic 3d glasses with you? Are you interested in a different kind of computer demos? Are you interested in computer demos at all? Well if you are so, follow this link which will lead you to "fr-044: patient zeroand" and experience why farbrausch did win the intro competition on the Simulaatio 3D, held in Varkaus, Finland on 10.-12.6.2005 (same timespan when Hurricane was).
Yes, you as one of my smartes blog-reader, will have noticed that the "3D" themed the party. :-) Oh, and did I mention the intro's size, which is 64kb - as usual?

My recent demo favs

20 05 2005

First I just wanted to mention that great screensaver based on an Assembly'04 invitation intro by Moppi Productions, where its flowers react to music you are listening to. After investigating in the web I thought about my current favorites and thought this would be worth being a blog (as usual).

So in the style of random($foo), I present his recent favs - which are also mine:

  • Moppi's Assembly 2004 Invite (the mesmerizing flower effect is also available as a Windows screen saver!)
  • Binary Flow - this invite for Assembly 2005 is pretty astounding considering it's a 64K.
  • fresh! - it really is. A great 64K, and not a glow or blur in sight ;-)
  • 155/95 - this won Breakpoint, and is sort of a one-trick pony, but my is that some trick (HDR, baby)
  • Planet Risk - a ridiculous amount of effects. Not one falls on its face
  • Breakpoint 2005 Invite - it's a bit long, but has a real old-skool feel to it and a nice party flavor that's really hard to resist
  • we cell - ahh, gotta love that fecal blur - an impressive number of organic effects
  • The Popular Demo - it's 2 years old, but still one of my favs. The production values and execution are great

And if you're looking to get into demos, and you were always wondering about what the heck I am talking about all the time - some good sites to get started:



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